Published on May 15, 2013, by Pedro Relvas - Posted in 3
Sony has sent us this HUGE number of artworks and screenshots in a press release a few moments ago, one thing for sure we won’t for screenshots again for Gran Turismo 6.
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and still no Porsche
Porsche nowadays is that car manufacturer that is very hard to convince to lend out the rights for games. I think we better get used to that awkward replacement called RUF… -.-
I own FM3 and GT5:P and here’s my verdict:-In 1080p rsuoletion GT5:P looks better than 720p upscaled to 1080p FM3. Reason it looks better is because of the rsuoletion, AA implementation, lighting, shadow, real world reflection and car detail. However one area I give to FM3 in the graphics is the texture detail of the tracks. It is a lot more detailed than GT5:P. Plus it has a nice bloom effect. Also I haven’t come across any slowdown or screen tear in FM3 but on some occasions I have done so in GT5:P. The slowdown sometimes occurs when dust is kicked up by the cars on grass, sand etc an effect that is absent on FM3.However when playing GT5:P in 720P it’s graphical superiority to FM3 is reduced as the rsuoletion is the same even if the AA is now 4xAA instead of 2xAA in 1080p mode. In fact I may prefer FM3 because it just looks more detailed and GT5:P just looks so sterile. But AA implementation in FM3 isn’t a patch on GT5:P. It looks jaggy by comparison.Now onto sound I actually prefer FM3. It sounds a lot more loud and proud and the engine has more grunt to it. I also think it has a better soundtrack. Plus it’s faster so it all feels more in yer face. But GT5 is the simulator king. FM3 feels more accesible and arcadey. I know it can be put into simulator settings but it’s not quite GT standards. GT captures the sense of the car being on the road better.VN:F [1.9.17_1161](from 0 votes)
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