“Darkfall Unholy Wars”, a sequel to “Dark Fall online”, it’s an hard review to write, because well, there are a lot of people who like this game, and for the life of me I can’t understand why , it’s not the worst game I’ve ever played but to me it comes down to this: there’s better and cheaper out there.
The MMO genre is very hard to compete in with titan titles like World of Warcraft and Guild Wars 2 , so Darkfall had to bring in the big guns and they talked a good game from the stage
“Darkfall Unholy Wars completely revolutionizes the concept of epic combat.
A game massive by design as well as concept, Darkfall Unholy Wars comes with a host of features, options, and game-styles for you to choose and discover as you travel through the rich, beautiful and deadly lands of Agon.
Find out how Unholy Wars can easily burn through the adrenaline that feeds even the most hardcore of gamers, and discover what makes it the best PvP MMORPG you will ever experience!”
Lets analyze this statement shall we? Revolutionizes the concept of epic combat, combat in dark fall is divided by a class system made up of 4 classes, which for an MMO is a very short amount, combat consists of one primary skill which can be your weapon attacks or a magic spell and your secondary skill which will be your healing spells most likely, you click your mouse and hope you don’t die, that’s about it sure you can use your spells but I doubt you’ll switch between them in combat since even the radial menu takes some time to operate, so you go ranged and jump around trying to dodge attacks while trying hit yours or you go melee and hope you can reach whoever you want to kill and be lucky enough to parry some of their attacks, there are a number of spells that boost your attributes like speed so you can close the distance easier, but I felt like combat was just so stiff sword swings are static and there’s a 2 second delay between you swinging the sword and your target getting hit, combat with mobs felt like the same thing at swinging at a tree for wood just having to adjust my aim sometimes.
Obviously if you’ve seen the gameplay video you know that the monster AI is comparable to pacman, actually pacman’s was better, at least they actually chased after you.
There’s no story to speak of, factions have a description at first and you might find some monster descriptions later in the game but there no main storyline or any NPCs really besides vendors and that ties in to another thing , this world feels dead, I mean really empty and dead there are no critters no people walking around besides the aforementioned vendors and it feels so boring walking around this game’s rather extensive map just looking for something to or someone to kill because what the hell else are you going to do right? The graphics are PlayStation 2 level in some cases and decent in others; the water and the armors look good, but everything else is a low texture but I understand and it does not factor that much into my score
Crafting was also boring to me, resource gathering is you click a button and wait, just grab yourself a nice book and I did, and relax while the resources come in, no effort at all, look if I can play half of your game without even touching or looking at it , I think you’re doing something wrong , crafting itself seems deep, but its only deep in options , it’s pretty standard get this many of this item to craft this item, nothing new boring as hell and time consuming , you know what would be innovative ? Resource gathering that isn’t boring, some have tried to do that but getting that right would be really something new in an MMO and making a crafting system that’s fun and addicting not slow and time consuming.
One thing I never expected to complain about is the user interface, it feels so weird the icons are so small and the game seems to believe that you know what they are when they give you instructions like open this menu, and I had to go and look through each individual tiny button until I found what they meant and closing menus when your being attack is panic inducing since hitting the wrong button causes another menu you didn’t even know existed to pop up, it felt like a mess, there are also no quests in this game the only thing you get is an annoying tutorial that fails to explain the more advanced sections of the game and gives you objectives like, go over here, okay now go back to where you were, what am I, a dog? What the hell, look the only resource it takes to put a story in a game is effort so this to me is unforgivable when other RPGs put back-story around a quest that requires you to pick up a carrot. How can this be a RPG if there’s no role to play in?
But Felix you say, this is a PvP game! Hell they said it themselves the best PvP MMORPG you will ever experience right? No it’s not, okay I’m sorry it’s not, this game brings nothing new or innovative to the MMO formula, siege battles? Yeah Guild Wars 2 did that and better, naval battles? Okay that’s new, I haven’t seen that in a MMO yet and it works fairly well, it adds a good dimension to the game even if the graphics ruin most of it but I’m not one to judge on graphics alone, naval combat is a good addiction even if a bit rough around the edges, and if you have a group of friends this game might actually be fun if you make a clan and go around playing in the big fights.
But you must ask yourself an important question, why are you playing this? Even if you could squeeze every drop of fun you can out of this game, even if you like slower games like this, is it really worth 40 bucks at start and 15 a month? To me the price tag is what killed this game, even with all its flaws, its major, major flaws I was going to recommend it to groups of friends who are looking for this type of thing, but at that price I can recommend it to no one, that’s more expensive than WOW in the long run that’s 180 dollars a year , Guild wars is 60 bucks and you’re done, WoW is 13 dollars a month and you can buy 6 moths and its cheaper than paying monthly, and both of those games offer a much more detailed and rich world, a much more creative outlook on this genre and a compelling story to go along with it, in the end there’s no reason to my seeing that Darkfall is worth a purchase maybe if the price goes down or they make it free to play, then I could recommend this game and I urge the makers of Darkfall to consider the price drop, I sincerely hope the makers of Darkfall take into account my and other people’s negative comments and do something about it, after all that’s half the fun of indie games right? Being able to have game teams that actually listen to you and the Darkfall team seems to be up to that task since they patched my crashing issue (four times in one day) pretty soon.
When I first started this review, I thought Darkfall had serious potential, and I still do but with empty promises from the marketing division and a very bellow average game to some and horrible to others to show for it at a high price, you have a game I can only hope will evolve to something better in the future, until then I can only hope.
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