In a recent interview with OXM, Lars Gustavsson DICE creative director told them which were the hardest technical advances made during the development of Battlefield 4.
Gustavsson mentioned that the water physics, was one of the big improvements.
“Yeah, just to master water and water effects,”When we started to look at creating this new water experience, it was like an intern project. We had interactive water in single player, and then we started wondering, could we really do this networked? And maybe we could, but if you want it you need to come up with a design that”
He also mentioned that they took some inspiration from Battlefield 1942.
“A Tiger tank would come and if you had your weak Sherman tank – you just had to ‘dogfight’ amongst the sand dunes, trying to come around the Tiger tank to shoot it in the back, then duck around again. So when I talked to the team, the idea was sort of trying to recreate this. Don’t see it as something like Master and Commander – side-by-side, and the one who fires first and reloads first wins, Because to be honest, that’s a so-so experience.
What’s your opinion so far on Battlefield 4.
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